
This course will teach students to use the sculpting tools in Blender to create models for 3D printing.
Sculpting is utilizing brushes to draw directly onto a model. Instead of working on a single element (vertices, edges, and faces), sculpting directly changes an area of the model.
Students will first learn the sculpting workflow and the various sculpting brushes built into Blender. Then, they will learn the sculpting techniques in practice so that by the end of the course they can independently sculpt models, which will be used for 3D printing.
This professional animation foundation course is designed for all students who want to pursue a career in animation, whether 2D or 3D animation fields. In 12 weeks, you will build a solid foundation of animation principles by learning from the experiences of the best animators in the industry. The course will first trace the history of animation, then elaborate on the animation process, and finally cover animation production using 2D and 3D tools. The course will also focus on character animations, such as posing, timing, and actions.

This course will teach the creation of 2D games using Blender, Krita, and Godot. Students will first learn to use Blender and Krita to create the elements, scenes, and animation needed for the game. Afterward, students will learn to use Godot, a powerful open-source game engine, to assemble the previously created pieces into a game. The course will be practice-based and students will be able to create simple 2D games independently by the end of the course.

This course will teach you how to use Blender to complete the Layout and Blocking parts of 3D animation production. 3D Layout and Blocking are the blueprints for your project. They are used to test the timing and animation flow to check if the animation sequence conveys the intended meaning of the animator at the correct speed. They tell you where objects should start and end their movements. They are the prototype of the finished product, and they are the first step towards successful animation. In this course, students will experience Blocking and Layout, learn the steps of scene animation, and eventually try to complete the transition from 2D storyboards to 3D animation on their own.

This course offers a comprehensive guide to motion graphic techniques using Blender. Using Blender productions as examples, individual shots and the techniques used, the effects they create shall be carefully dissected and analysed. By the end of this course, you will be able to master these motion graphic techniques and apply them to your own productions. The course is designed for complete beginners in motion graphics and who are interested in creating them on Blender.